Axie Infinity, one of the largest play to earn blockchain gaming by market cap now, has overtaken popular mobile gaming app Candy Crush’s 2020 total realized revenue.
Here’s a look at Axie Infinity’s annualized revenue:
It is important to caveat that annualized revenue is essentially the amount of revenue the customer base would produce over the course of a year if there were no changes to it. According to its current revenue growth, Axie Infinity is projected to earn $1.2b in revenue from its users.
These revenue are generated by its current userbase of 600,000 users.
Candy Crush on the other hand, has 273 million users in 2020, and generated less than $1.2 billion in revenue to the game owner Activision Blizzard.
Here’s a table of comparison for easier reference:
|Axie Infinity||Candy Crush|
|Revenue||$1.2 billion (annualized past 30 Days)||$1.19 billion (2020)|
|Users||600,000 (2021)||273,000,000 (2020)|
|Revenue per user||$2,000||$4.4|
Candy Crush owner Activision Blizzard, is trading at a 30.8 price over earning ratio, while Axie Infinity is trading at a P/E ratio of 8.8 at its current price of $42.
Activision Blizzard also owns other gaming titles such as Overwatch, Call of Duty, and Starcraft.
The growth of Axie Infinity showcases a new phenomenon in gaming – gives rise to a whole range of play to earn blockchain games. It also shows that cryptocurrencies coupled with smart tokenomics and proper game and incentives design can enable in-game economies at scale.